Surreal numbers

The basic theory of surreal numbers, built on top of the theory of combinatorial (pre-)games.

A pregame is numeric if all the Left options are strictly smaller than all the Right options, and all those options are themselves numeric. In terms of combinatorial games, the numeric games have "frozen"; you can only make your position worse by playing, and Left is some definite "number" of moves ahead (or behind) Right.

A surreal number is an equivalence class of numeric pregames.

In fact, the surreals form a complete ordered field, containing a copy of the reals (and much else besides!) but we do not yet have a complete development.

Order properties

Surreal numbers inherit the relations and < from games, and these relations satisfy the axioms of a partial order (recall that x < y x y ∧ ¬ y x did not hold for games).

Algebraic operations

At this point, we have defined addition and negation (from pregames), and shown that surreals form an additive semigroup. It would be very little work to finish showing that the surreals form an ordered commutative group.

We define the operations of multiplication and inverse on surreals, but do not yet establish any of the necessary properties to show the surreals form an ordered field.

Embeddings

It would be nice projects to define the group homomorphism surreal game, and also surreal, and then the homomorphic inclusion of the dyadic rationals into surreals, and finally via dyadic Dedekind cuts the homomorphic inclusion of the reals into the surreals.

One can also map all the cardinals into the surreals!

References


pgame.mul

The product of x = {xL | xR} and y = {yL | yR} is {xL*y + x*yL - xL*yL, xR*y + x*yR - xR*yR | xL*y + x*yR - xL*yR, x*yL + xR*y - xR*yL }.

pgame.inv_ty

Because the two halves of the definition of inv produce more elements of each side, we have to define the two families inductively. This is the indexing set for the function, and inv_val is the function part.

pgame.inv_val

Because the two halves of the definition of inv produce more elements of each side, we have to define the two families inductively. This is the function part, defined by recursion on inv_ty.

pgame.inv'

The inverse of a positive surreal number x = {L | R} is given by x⁻¹ = {0, (1 + (R - x) * x⁻¹L) * R, (1 + (L - x) * x⁻¹R) * L | (1 + (L - x) * x⁻¹L) * L, (1 + (R - x) * x⁻¹R) * R}. Because the two halves x⁻¹L, x⁻¹R of x⁻¹ are used in their own definition, the sets and elements are inductively generated.

pgame.inv

The inverse of a surreal number in terms of the inverse on positive surreals.

pgame.numeric

A pre-game is numeric if everything in the L set is less than everything in the R set, and all the elements of L and R are also numeric.

pgame.lt_iff_le_not_le

On numeric pre-games, < and satisfy the axioms of a partial order (even though they don't on all pre-games).

surreal.equiv

The equivalence on numeric pre-games.

surreal

The type of surreal numbers. These are the numeric pre-games quotiented by the equivalence relation x ≈ y x y y x. In the quotient, the order becomes a total order.

surreal.mk

Construct a surreal number from a numeric pre-game.

surreal.lift

Lift an equivalence-respecting function on pre-games to surreals.

surreal.lift₂

Lift a binary equivalence-respecting function on pre-games to surreals.

surreal.le

The relation x y on surreals.

surreal.lt

The relation x < y on surreals.